Select it to begin a conversation with Jack about what happened. Once the varren are down move to where there is an old bloodstain. If one gets right up in your face don't be afraid to melee it - that's often quicker than trying to aim at it running around. If you gradually pull back firing as they come on that gives you more time. Combat Notes: Jack's Pull power will disable varren once you have their armor down - note that her Shockwave on the other hand often misses these highly mobile enemies. Take them out before they have a chance to kill you or your squadmates. Once you pass under the catwalk be ready for an attack because varren will come around the corner and attack. Easily Missed: Before going under the elevated catwalk, turn to your right and a locked crate will be there that you can bypass for 3000 credits. From the way she describes it, it was her first glimpse of sunlight. The next room upon entering appears to be a large room, like an atrium, and Jack comments that she saw sunlight through the skylights. Apparently the people at the facility were acting outside the Illusive Man's orders and had gone rogue. The next room has an active security console that gives some interesting information. Hack the terminal on the other side of the room for 3000 credits before moving on. Upon entering the base proper, Jack will comment about the massive amount of containers and how she doesn’t remember the room from her escape. Time to crash their party.Īfter the shuttle drops off the squad head around and down into the facility. As the shuttle is on final approach to the decommissioned facility, EDI comes over the comm and tells the squad that she is detecting multiple thermal signatures from the complex but none near the landing zone. Jack comments that Cerberus built the place to last. In the shuttle before the mission Jack will give some dialogue about what happened there, as well as the environment, and the location of where the landing pad is because of it. The Arc Projector has unique anti-krogan properties that can help especially during one encounter. In terms of heavy weapons, the M-622 Avalanche, Arc Projector, and M-490 Blackstorm tend to be most useful for their ability to hit enemies around corners or behind cover. Several of the fights in this mission happen at close quarters, where Grunt excels. An area effect armor-stripping ability such as Incineration Blast will render crowds of charging varren instantly vulnerable to Jack's Pull, itself preferably upgraded to a Pull Field. Someone with Warp will help in both of these areas as well, with the added potential for detonating Jack's Pull. On higher difficulty levels everything in here has armor and most regenerate, so someone with fire-related powers will shine. Talk to Jack and she wants to blow the facility to pieces Shepard can comment that attacking allies is a bad idea, but the facility was decommissioned after Jack’s escape.īecause Jack's biotics emphasize low damage crowd control powers, you may want to balance her with either a weapons-expert squadmate or an armor-stripping tech expert, depending on Shepard's own specialties. After the mission on Horizon, Kelly will tell Shepard at some point that Jack wants to see the Commander in her “hidey hole on the Engineering Deck”. Be on Planet Zorya in the Faia System to start the mission.After retrieving Jack from Purgatory, Commander Shepard gives her access to Cerberus's files aboard the Normandy.The requirements to unlock Zaeed: The Price of Revenge ( Zaeed's Loyalty Mission) are: By completing it Zaeed will join the squad.
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